The courtside card game that turns every beach volleyball match into its own competition. 104 cards covering every level of play, from rec shanks all the way to pro kills. Every card has write-in lines, so you can add your own plays and inside jokes.
We'll email you the moment the next batch is in stock.
Green cards are good plays. Red cards are faults. The number on the card is how many points you score, or how many sips you take.
Each player draws a hand of green and red cards from the deck.
When a play on court matches your card, call it out and play it first.
Points mode: score the value. Drinks mode: give or take that many sips.
Most points (or fewest sips) when the match ends wins.
Same deck, four completely different games. Every mode works for points or drinks with 2+ players.
The classic mode. Each player draws 2 green and 2 red cards. Watch the match, and when a play on court matches a card in your hand, call it out and play it. You have to play your card even if it's negative. Multiple players can play cards on the same play, and that's what makes it fun because most plays have a give and take. After each play, draw a replacement of the same color so you always hold 2 green and 2 red. Most points at the end of the match wins.
Every card you play scores, green or red. Start at zero. Deal each player 4 cards, any mix of colors. When court action matches a card in your hand, you must play it. Draw a replacement from the deck after each play. Play as many cards as you can and rack up the highest score. Player with the most points at the end of the match wins.
The original courtside game, structured. Each watcher picks one player on the court. No two watchers can pick the same player. Deal 3 green and 3 red cards. You can only play a card when your chosen player does that action. If your player does something you don't have a card for, tough luck. Draw a replacement from the matching color pile after each play.
Like Traditional Horses, but you're betting on the action. Each watcher picks a player on the court and draws a card, green or red. Before the rally, bet that your player will do what's on your card. If your horse does the action, you keep the points or give the sips. If they don't, you lose the points or take the sips. Think of it as a volleyball spin on the classic horse race card game.
Drop your email. We'll let you know the moment Sand Horses is available.
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